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TED十佳演讲之游戏的力量:电子游戏中的大脑(2)

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  • And so I'm going to take a few examples from our work.
  • 我想要举几个我们在研究中发现的例子。
  • One first saying that I'm sure you all have heard
  • 这第一个说法,我想大多数人都听说过:
  • is the fact that too much screen time makes your eyesight worse.
  • 看太久屏幕会导致视力下降。
  • That's a statement about vision.
  • 这是个关于视力的说法。
  • There may be vision scientists among you.
  • 也许你们中有人是视觉方面的专家,
  • We actually know how to test that statement.
  • 我们知道如何检验这个说法。
  • We can step into the lab and measure how good your vision is.
  • 我们可以在实验室中测出你的视力到底怎么样。
  • Well, guess what? People that don't play a lot of action games,
  • 你猜结果怎么样?不经常玩游戏
  • that don't actually spend a lot of time in front of screens, have normal,
  • 也不经常看屏幕的人视力正常,
  • or what we call corrective-to-normal vision. That's okay.
  • 或者说定义为正常。这没什么问题。
  • The issue is what happens with these guys that actually
  • 现在我们要关注的是那些
  • indulge into playing video games like five hours per week,
  • 每周花5个小时,
  • 10 hours per week, 15 hours per week.
  • 10个小时,15个小时沉迷于游戏的那些人。
  • By that statement, their vision should be really bad, right?
  • 根据刚才的说法这些人的视力应该很差,对吗?
  • Guess what? Their vision is really, really good.
  • 你猜怎么着?这些人的视力居然非常好。
  • It's better than those that don't play.
  • 甚至比那些不玩游戏的人视力还要好。
  • And it's better in two different ways.
  • 他们视力好体现在两个方面。
  • The first way is that they're actually able to resolve small detail in the context of clutter,
  • 其一是他们可以在杂乱中看到细节。
  • and though that means being able to read the fine print on a prescription
  • 也就是说在看药品说明上的小字的时候
  • rather than using magnifier glasses, you can actually do it with just your eyesight.
  • 不需要放大镜,靠肉眼就能看清。
  • The other way that they are better is actually being able to resolve different levels of gray.
  • 其二是他们能够分辨不同的灰度。
  • Imagine you're driving in a fog.
  • 想象一下你在大雾中开车。
  • That makes a difference between seeing the car in front of you
  • 有分辨灰度的能力能够让你分辨前方汽车,
  • and avoiding the accident, or getting into an accident.
  • 意味着你是否能避免车祸的发生。
  • So we're actually leveraging that work to develop games for patients with low vision,
  • 我们现在正在用这个发现开发游戏
  • and to have an impact on retraining their brain to see better.
  • 帮助视力不好的病人重新训练他们的大脑,让他们能看得更好。
  • Clearly, when it comes to action video games,
  • 通过研究我们很明显地发现,对于玩动作电子游戏的人来说,
  • screen time doesn't make your eyesight worse.
  • 玩游戏的时间长并不意味着视力变差。
  • Another saying that I'm sure you have all heard around:
  • 另一个我相信大家都听说过的说法是
  • Video games lead to attention problems and greater distractability.
  • 电子游戏会让人难以集中注意力。
  • Okay, we know how to measure attention in the lab.
  • 我们知道怎么在实验室中测量一个人注意力的集中程度。
  • I'm actually going to give you an example of how we do so.
  • 我将带给大家一个测量的例子。
  • I'm going to ask you to participate,
  • 我希望大家都能参与进来,
  • so you're going to have to actually play the game with me.
  • 所以需要大家一起和我做这个游戏。
  • I'm going to show you colored words.
  • 我将展示一些有颜色的单词。
  • I want you to shout out the color of the ink.
  • 我希望大家大声说出字体的颜色。
  • Right? So this is the first example.
  • 明白了吗?马上是第一个例子。
  • Orange, good. Green.
  • 橙色,很好。绿色。
  • Red.
  • 红色。
  • Yellow.
  • 黄色。黄色
  • Red.
  • 红色。黄色。
  • Yellow.
  • 黄色。
  • Okay, you get my point, right?
  • 大家明白我做这个游戏的意思了吧?
  • You're getting better, but it's hard. Why is it hard?
  • 你们做得越来越好,但是这还是很难。为什么会觉得难?
  • Because I introduced a conflict between
  • 因为在这个游戏里
  • the word itself and its color.
  • 文字本身的意思和它字体的颜色是矛盾的。
  • How good your attention is determines actually how fast you resolve that conflict,
  • 你的注意力有多集中决定了你能多快解决这个矛盾。
  • so the young guys here at the top of their game probably, like,
  • 所以状态最佳的年轻人们会比
  • did a little better than some of us that are older.
  • 我们中有些年龄大些的表现好一点。
  • What we can show is that when you do this kind of task
  • 我们会发现如果
  • with people that play a lot of action games,
  • 普通人和经常玩游戏的人一起做这个游戏的时候,
  • they actually resolve the conflict faster.
  • 经常玩动作电子游戏的人能更快地处理其中的矛盾。
  • So clearly playing those action games doesn't lead to attention problems.
  • 所以很明显地,玩动作电子游戏不会导致注意力产生问题或是更容易分心。


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演讲简介

快节奏的电子游戏如何影响大脑? 和研究认知的达芙妮 芭菲莉亚一起走进实验室,听听关于电子游戏,甚至是动作射击游戏的惊人发现。它们可以帮助我们学习,集中注意力,以及不可思议地,帮助我们多任务处理。


重点单词   查看全部解释    
statement ['steitmənt]

想一想再看

n. 声明,陈述

联想记忆
screen [skri:n]

想一想再看

n. 屏,幕,银幕,屏风
v. 放映,选拔,掩

 
conflict ['kɔnflikt]

想一想再看

n. 冲突,矛盾,斗争,战斗
vi. 冲突,争

联想记忆
indulge [in'dʌldʒ]

想一想再看

vt. 纵情于,放任,迁就
vi. 放纵自己于

联想记忆
impact ['impækt,im'pækt]

想一想再看

n. 冲击(力), 冲突,影响(力)
vt.

联想记忆
issue ['iʃju:]

想一想再看

n. 发行物,期刊号,争论点
vi. & vt

 
context ['kɔntekst]

想一想再看

n. 上下文,环境,背景

联想记忆
measure ['meʒə]

想一想再看

n. 措施,办法,量度,尺寸
v. 测量,量

联想记忆
prescription [pris'kripʃən]

想一想再看

n. 药方,对策,开处方

联想记忆
resolve [ri'zɔlv]

想一想再看

n. 决定之事,决心,坚决
vt. 决定,解决

联想记忆

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